Reference index

Alliance Tower Defense wiki

A compact map of what is verified, what is provisional, and where to go next.

Game facts

Developer
MrUpTime’s Games
Genre
Strategy / Tower Defense
Place ID
99703116573266
Core loop
Earn Coins in matches, Summon units, equip a team, defend waves and compete on the leaderboard.

Guide index

Beginner route

Working and expired codes

Summon budget calculator

Update tracker

Game systems

How Alliance Tower Defense fits together

01 · Lobby

Summon and equip

Spend persistent Coins on summons, then choose which owned units occupy your team slots.

Plan a summon budget →
02 · Match

Place and defend

Use starting cash to place units beside the enemy path. Units attack automatically while you manage the economy.

Learn the match controls →
03 · Waves

Upgrade and adapt

Earn more match cash, reinforce weak coverage and prepare focused or area damage for later enemies.

Follow a first clear →
04 · Progression

Claim and repeat

Collect clear rewards and quests, improve the roster and return to a harder difficulty or map.

See the progression loop →

Match vocabulary

Damage
How much health an attack removes.
Cooldown
Time between attacks; a shorter cooldown attacks more often.
Range
The area around a unit in which it can target enemies.
AoE
Area-of-effect damage that can hit a group instead of one target.
Carry
A unit that receives major investment and supplies much of the team’s damage.
Leak
An enemy that passes the defense and reaches the base.

Currency and rewards

  • Match cash: temporary money for placements and upgrades in the current run.
  • Coins: persistent lobby currency used for summons.
  • Crates: reward containers tied to available pools or events.
  • Potions: timed boosts; activate them only when you are ready to use the timer.
  • Quest rewards: resources from hourly, daily, weekly or global objectives shown in the game.

Names and availability may move as the game updates; check the current lobby UI.

Recommended learning order

  1. Complete the tutorial and equip the starter team.
  2. Repeat Easy until placement and upgrades feel predictable.
  3. Claim codes and quest rewards before planning a summon session.
  4. Build a team with opening damage, coverage, economy and a late carry.
  5. Raise the difficulty only when the current clear is repeatable.

Unit index