Alliance Tower Defense tier list
A role-first snapshot for units visible in Alliance Tower Defense footage. S is a priority job—not a promise of hidden stats.
A tier compares jobs, not rarity labels.
A strong team needs units that can be afforded at different points in a match. Use the ranking to identify a role worth filling, then test whether the unit fits your economy and map.
- S
- High-priority role with the clearest gameplay evidence.
- A
- Strong option that needs the right funding or team support.
- B
- Situational value or incomplete evidence of broad impact.
- Unranked
- Known unit without enough evidence for a fair placement.
Tier S
Cameraman
Beginner carryThe safest documented starting carry for learning Easy City: fund one placement before spreading upgrades.
Confidence: highLarge Scientist
Early damageA strong early-wave damage option in available gameplay showcases; re-test it after balance updates.
Confidence: mediumTV Titan
Late coverageA chase summon used for later-wave coverage. Its exact rates and stats are not publicly verified.
Confidence: mediumTier A
Tier B
Tier Unranked
Ranking method
We ask whether a unit can be funded, what wave role it fills, and whether the claim appears in this game—not a similarly themed tower-defense title. The developer has not published a complete current stat table, so these tiers are deliberately provisional.
Build a balanced team from the list
- Start with affordable damage. The opening unit must protect the lane before expensive carries are available.
- Add coverage. Mix focused damage for durable enemies with area damage for groups.
- Consider economy. An income unit only helps if the remaining team can survive while you invest in it.
- Choose a late anchor. Save one slot for the unit that receives most of your late-wave cash.
How to test two units fairly
Use the same map, difficulty, placement area and Auto Skip setting. Fund each unit to the same point in separate runs and note when enemies first leak. This reveals practical value more reliably than comparing rarity or one damage number in isolation.